The metaverse can be defined as a simulated digital environment that uses augmented reality (AR), virtual reality (VR), and blockchain, along with concepts from social media, to create spaces for rich user interaction mimicking the real world.
Bloomberg Intelligence expects the market opportunity for the metaverse to reach $800 billion by 2024, and Crypto giant Grayscale estimates a $1 trillion metaverse opportunity across e-commerce, hardware, digital events, and advertising. The interest will cause the gaming market to reach $400 billion in 2025.
The investor Matthew Ball describes how the Metaverse doesn’t exist today, but today there are “proto-metaverses” that are not interoperable. Ball’s definition for the future Metaverse is, “a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.” Companies will continue to innovate and iterate towards this vision.